@startuml
sprite $neuter [48x48/16] {
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0000000000000002AFFFFFFFFFFD70000000000000000000
00000000000000000169DFFFB84000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000004FFD000000000000000000000000
000000000000000000003FFC000000000000000000000000
000000000000000000000452000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_NEUTER(_alias) ENTITY(rectangle,black,neuter,_alias,FA NEUTER)
!define FA_NEUTER(_alias, _label) ENTITY(rectangle,black,neuter,_label, _alias,FA NEUTER)
!define FA_NEUTER(_alias, _label, _shape) ENTITY(_shape,black,neuter,_label, _alias,FA NEUTER)
!define FA_NEUTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,neuter,_label, _alias,FA NEUTER)
skinparam folderBackgroundColor<<FA NEUTER>> White
@enduml